HipTextureRegion.setRegion

Defines a region for the texture in the following order: Top-left Top-Right Bot-Right Bot-Left

  1. alias setRegion = IHipTextureRegion.setRegion
  2. void setRegion(float u1, float v1, float u2, float v2)
    class HipTextureRegion
    void
    setRegion
    (
    float u1
    ,
    float v1
    ,
    float u2
    ,
    float v2
    )

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